Well, given how infrequently I update this ol' personal blog, I think it's about time I moved things over to JKRiki.com permanently. It's updated every Monday, after all! Plus I'm going to be upgrading it in the next few months to include links to other spots I hang out online, such as my new digs at Instagram. If you're looking for me in the meantime, check over here!
Please note: Posts here older than June 24th, 2015 should be considered officially archived. I am not removing them, but in the ten years that I have been writing on this blog I have changed a great deal. Things beyond this point should be considered outdated at best, and may contain many errors or opinions I no longer hold. These things tend to happen as you grow and live life. Or at least, they hopefully happen as you try to become a better person as you age! I just want readers to be aware of that, so that if you decide to go poking through history you will know that it doesn't necessarily reflect my current or future views.
If you'd like current thoughts and posts, please visit JKRiki.com for regular scheduled updates that provide better insights and information. Thanks!
As I have mentioned, I'm currently doing an apprenticeship with animator Dane Romley (see more here) and I thought I'd share some of the drawings I just did for "homework."
The assignment was to draw simple 3D shape based faces (keeping things simple) to improve my 3D drawing abilities. I've had a lot of fun with this so far. Above are just some of my favorites; at the moment I'm up to 164 faces and still going. I adore doing simplistic stuff like this, so I'm having a blast. Learning a lot, too, as I've done a few versions of some of them in the event that the first feels too stiff or not quite right. That's a big advancement for me, because normally I try to do the "final" version in the first drawing, not go back and keep working it until it's right. (A bad habit I picked up from my tendency to procrastinate so much over the years... I used to write English papers the morning they were due. No time to revise!)
As you may have heard in a previous blog entry, I fell to the charms of Minecraft a while back. The good news is I've managed to learn to balance playing it with doing work, and honestly both sides of things have been more productive than ever as a result. Hooray for balance! Anyway, some of the folks on the server I play on (which belongs to Louis from Carrot Cake Studios) told me I should get a new skin for my character instead of the boring old default one. Tom (who has the mutant squirrel icon in the comments, if you've seen that) has an awesome Link character from Zelda. Very nicely done. Everyone on the server seems to have a nifty character model.
It's not like me to just go pick a random texture someone else did and use it (back in the original Sims days, I made a texture for the toilet that had evil eyes and fangs. Why I did that I don't know, but it was cool) so I decided to take 10 minutes and make my own. And what else would I design my character like but this!
If you're a Minecraft player and want to use this skin for your character, you can click here to get a copy for yourself! If you're NOT a Minecraft player, I'd say still click the link and check out the other skins that Louis has made. (I gave him the Fred skin to upload because he has a bunch of cool ones, and I figured rather than just putting my one single one up somewhere I'd add it to his growing collection.) He did a spiffy one for Edmund and Darrell as well, so check it out.
Today I discovered that one of the files I exported for the FtM DVD is totally messed up for some reason. I don't know why. Everything is out of sync and the art is all jumbled. It seems like the rest are okay, but I'll have to go back over each one to check. I'm glad I accidentally found out before I sent the files to be put on the DVD itself! Of course, that will still be a little ways off because I'm working on the new additions to the DVD now, which means it will take a bit of time to get them ready to send along.
Back to animating I go!
Oh, also, Fred's birthday is one week away, so if you want to help with the celebration planning, pop over to his Facebook page. (That would be Fred's birthday, not the WEBSITE'S birthday, which is October 1st.)
That's a line from the Simpsons clip show about singing, if you didn't know. I know because I must have watched that episode 70 times by now. I had a VHS tape (that's the thing that came before DVDs, you see) with a bunch of taped (that's what we called DVR-ing something back in the day) episodes, and I used to put it on when I was going to sleep. So it's burned into my brain.
ANYWAYS, wagon. Here is my second 3D project ever in the world:
I think it turned out okay, though I couldn't mimic the rounded edges of the wagon itself from my reference photo, simply because I had no idea how. I took another lesson and now I DO know how, but it's time to move on to the next homework assignment, so the wagon will remain as-is.
The next few weeks are going to be utter madness for me, as I not only finish up finals and start new classes but also pack up my house to get ready to move, and probably start looking for a new house to buy. I'll try to get the blog updated daily as usual, but if I miss a day you'll have to forgive me. Things should settle down a bit after that. I hope...
It's not much, but it's mine!
For you see, I have begun learning the magic of 3DStudio Max. Or 3Ds Max, as they call it now. In MY day it was 3DStudio Max. Computers also ran Windows 3.1 in my day, and something called "DOS". Anyway, point being that this sink is my first foray into the realm of three dimensions. Of course with that statement I have the feeling more than one of you out there will inquire "Does this mean FtM is going to 3D now?!" So I had better answer that now and get it out of the way.
I don't think so.
3D is very entertaining, but it's just not my style. It's so mathematical and strict that I just don't see it as a viable option for Fred and the crew. I like to be able to break things, and 3D programs don't look kindly on you doing that. The real reason I've gone into learning this program (which, by the way, I don't understand how is different than Maya so if someone could tell me I'd appreciate it) is because I'm hoping it will help me visualize shapes better in three dimensions. That way my 2D work gets better. So far I've been waking up in the middle of the night thinking about 3D shapes, so I guess that's a good thing? Not a good thing for my sleep patterns, but a good thing for my art. Hopefully.
The sink was the first project, not something I chose randomly. When I have something else 3D to show (and maybe one day there will be actual textures on the things!) I will be sure to post it.